package com.yanqu.road.server.game.service;

import com.google.protobuf.AbstractMessage;
import com.google.protobuf.InvalidProtocolBufferException;
import com.yanqu.road.pb.syncMessage.SyncMessage;
import com.yanqu.road.server.gameplayer.GamePlayer;
import com.yanqu.road.sync.message.SyncResponse;

public interface IGameServiceCommand {

    SyncResponse execute(SyncMessage.Request request) throws InvalidProtocolBufferException;

}
